![]() Trial Procedures and Reporting Rules of the occupational accidents occurred in Work Space The higher amount you use, the less of your image is considered an edge, and only edges with higher contrast would have edge sharpening applied to them.დევნილთა, ეკომიგრანტთა და საარსებო წყაროებით უზრუნველყოფის სააგენტო At zero, there is no masking, and the whole image is sharpened using the edge sharpening settings. Think of it like running a “find edges” filter in Photoshop, and using the result as a mask. This effectively controls the threshold for what is considered an edge. The other control in this section is Edge Masking. There are also two additional modes, which work a bit faster, but aren’t as high-quality. You should try the different modes to get used to them. Personally, I actually prefer this mode for certain types of image over the standard version, as I think the results look more film like, but it really is a subjective call. ![]() ![]() Alternatively Landscape/Strong will give you slightly crisper detail. Portrait/Soft will use a softer method for sharpening edges compared to the Standard method. These options offer additional control over the edge sharpening algorithm. There is also a pop-up control beside the Edge Detail slider which offers you a number of options. Above that and the sharpening looks a bit false. You don’t need to adjust it by much, and keeping the radius between. In these situations, increasing or reducing the radius can also help smooth out edges, especially if they’re showing some aliasing. In these cases, reducing the Edge Detail slider can help. Sometimes, in rare cases, you will also get an over-sharpened effect around edges, which can look like a halo or embossed edge, or aliasing, which looks like a stair-stepping effect. Similarly, you may sometimes get false detail in high contrast areas. In this case, try turning down the Texture/Micro Detail by a few units, and this can often help reduce the effect. When working with X-Trans images, even with Iridient Developer’s superior demosaicing process, you can still get some detail smearing with the Iridient Reveal sharpening method. It’s not usually that black and white, and if you were to use this method on an image of a brick wall, there would be some detail in the actual bricks that would be sharpened by the Edge Detail slider too. This is just an analogy to help you better understand the process. If you’re still unsure of the differences between the two, think of it this way: If you imagine a brick wall, then Edge Detail is the outline of the bricks, and the Texture/Micro Detail control represents the actual texture of the bricks. Edges are generally higher contrast edges which are clearly defined, and the Texture / Micro detail is for finer, more repetitive detail, such as the textures of grass, concrete and so on, where there isn’t a clearly defined edge. There is a separate sharpening control for sharpening edges and one for sharpening finer, textural detail. The sharpening process is broken down into two parts. It may appear a little complicated at first, but it’s actually fairly straightforward. In order to know what to change, it’s best to get a basic understanding of how Iridient Reveal actually works. The default settings for this method actually work really well, but sometimes you may need to alter them depending on the image. Iridient Reveal is a clever sharpening algorithm that breaks the sharpening process down into separate controls for edges and texture. This is the sharpening method that will give you the most amount of detail, especially in X-Trans files.
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